Touch Me, I Dare You
Click here to watch Touch Me, I Dare You.
Designing for a touch first web is becoming more important every day with the proliferation of touch devices ranging from phones to tablets to convertible laptops to touch monitors. The issue is that most folks think this just means having bigger buttons but they are wrong. Yes, understanding touch target sizes is important but that’s the absolute bare minimum. A great touch experience starts with understanding your user's context and includes understanding the difference between touch and a mouse with issues ranging from how to handle gestures to thinking about things like your usage of hover state to scoping input correctly and more. In this brief session, Josh Holmes from Microsoft will dive into these issues and show you how to build a great web experience that will help you on all platforms and devices with touch interface.